Closed beta in preparation  ·  2026 Q4 – 2027 Q1

Learn a language by
surviving the conversation.

WMSOFT Lab is building an AI-powered language learning game where every scene is a quest. You speak, an AI character answers in character, and the next line is scored and adapted to you — in real time, out loud.

iOS · Android · Web Speech-first, no typing required Built in the Republic of Korea
Quest 07 · Café in Lisbon A2 · Portuguese
Bom dia! O que gostaria de pedir hoje? “Good morning! What would you like to order today?”
Um café e um pastel de nata, por favor. “A coffee and a custard tart, please.”
Hold to speak

Interface mockup of a conversation quest. Layout and scoring shown for illustration; screens may change before release.

Built for
  • Cloud-native delivery
  • Real-time speech AI
  • Multi-language content
  • Privacy-first design
Core capabilities

Four systems that turn practice into a game you can finish.

Most language apps test what you can recognise. This one keeps you in conversation until the scene is complete — then shows you exactly what to fix and brings it back when you are about to forget it.

01 · Conversation

Real-Time AI Conversation Quests

Every lesson is a mission inside a living scene. An AI character has its own goal, mood and vocabulary level, and it answers what you actually said — not a fixed script. Ask for the wrong dish and the waiter pushes back; improvise and the story follows you. Each quest has objectives you can win or lose, from ordering breakfast in Lisbon to a job interview in Seoul.

02 · Feedback

Adaptive Pronunciation & Fluency Feedback

Speech recognition scores your turn within seconds on pronunciation, stress, rhythm and word choice. Feedback is specific rather than a percentage: which syllable landed wrong, which phrase was understandable but unnatural, and a native-sounding alternative you can retry immediately. A per-phoneme profile tracks what is genuinely hard for speakers of your first language.

03 · Progression

Gamified Progression & Spaced Repetition

Levels, streaks, collectible characters and scenario unlocks carry the habit past the first week. Underneath, a spaced-repetition scheduler resurfaces each word and phrase at the point you are about to forget it — built from the mistakes you made in real conversations, not from a generic word list that ignores what you already know.

04 · Platform

Multi-Platform Cloud Architecture

One account and one learning profile across iOS, Android and web. A cloud-native backend streams audio through a model pipeline for transcription, dialogue and speech synthesis, with a latency budget set per conversational turn. Model routing is provider-agnostic, so a speech or language component can be replaced without touching the client apps.

How a session runs

Four minutes, out loud.

01

Pick a quest

Choose a scene, a level and a target language. The scenario states its objectives before you start talking.

02

Talk to the character

Hold to speak. The AI character replies in voice, in character, and reacts to what you actually said.

03

Get scored

Pronunciation, grammar and word choice are marked per turn, with a native-sounding alternative to retry.

04

Progress and review

XP and unlocks move you forward; a review queue keeps your own mistakes coming back at the right moment.

Under the hood

An audio pipeline built for conversation, not for one-shot queries.

Talking to a character only feels real if the reply lands fast. The architecture is organised around that constraint: stream everything, keep per-turn context, and isolate the parts that will change as models improve.

CLIENT

iOS · Android · Web

One codebase for the interface, native audio capture and playback on each platform.

EDGE

Realtime session gateway

Authenticated streaming sessions with partial transcripts and turn-level timeouts.

AI

Speech and dialogue pipeline

Speech-to-text, a scenario-aware dialogue model, and speech synthesis, plus a separate pronunciation scorer.

DATA

Content and learner state

Versioned quest content, per-learner progress, review scheduling and privacy-scoped audio handling.

  • Streaming-first by design

    Audio is transcribed as it arrives instead of after the learner stops speaking, so the character can begin answering before the turn is fully decoded. The target is conversational, not batched.

  • Scenario memory, not a chatbot prompt

    Each quest keeps objectives, character state and the learner's level in structured context, so the character stays consistent and can nudge the learner back on task.

  • Provider-agnostic model routing

    Speech and language models are accessed through an internal interface. Components can be swapped, benchmarked per language, or run in different regions without changing the client.

  • Content as data

    Quests are authored in a structured format and versioned per language and level, so adding a language is a content task rather than a code change.

  • Privacy-aware from the first line of code

    Voice data exists to score a turn. Retention is a setting, not an afterthought, and account deletion is designed to remove the learner profile rather than archive it.

Where we are

Early development, with a closed beta next.

This is a company at the start, and we describe it that way. The conversation engine and quest framework are in active development; the content library, the apps and the store releases come next.

2026 Q4 — NOW

Core build

Conversation engine and quest framework in active development. Content pipeline for the first three languages. Closed beta preparation for iOS and Android.

2027 Q1

Closed beta

Invited testers on both mobile platforms. Pronunciation scoring calibrated against recorded learner speech. First set of quests across travel, daily life and work.

2027 Q2

Public release

App Store and Google Play release, a web companion for practice and review, and subscription tiers for individual learners.

2027 H2

Beyond one learner

Classroom and institutional pilots, additional languages, and an authoring tool for teams that want to build their own scenario content.

Status as of November 2026. Dates on this roadmap are indicative and may move as testing progresses; nothing here should be read as a committed release date.

Company

Waymaker builds the software it wished existed.

WMSOFT Lab is the product lab of Waymaker, an independent software studio based in the Republic of Korea. The lab exists to design, build and test products that would have been impractical before modern AI — and to put them in front of real users quickly.

Our first title is the language learning game described on this page: a game where the practice is the conversation, and a model that understands what you said is the instructor. It is being built by a small team, in close contact with early learners rather than by guessing what they want.

The name is a statement of intent. A waymaker builds the path instead of waiting for one — which is also a fair description of learning to speak a new language.

Company
Waymaker (웨이메이커)
Product lab
WMSOFT Lab
Entity
Independent studio, Republic of Korea
Founded
2026
Focus
AI-native language learning
Stage
Early development · closed beta prep
Website
wmsoftlab.com
Get in touch

Want to be one of the first learners?

Closed beta places are limited and go to people who will actually use the product and tell us what breaks. Write to us with the language you are learning and the platform you use, and we will add you to the list.

Partnerships, startup programs and press: the same address. We reply within two business days.